Hi, I'm Annie.
I'm a User Experience Designer.

I am passionate about researching and designing products and experiences that empower people to explore, discover, and create.


Programmable augmented reality toolkit that enables users to turn tangible objects into interactive musical controllers.

Web App / Augmented Reality / Accessibility / UI & UX

case study


Mobile app that lets K-12 students experience and collect data about different animals' visual color perceptions to enhance STEM education.

Mobile / Augmented Reality / Education / UI & UX

case study


Novice-friendly programming applications and APIs that empower artists to develop custom interactive lighting systems.

Web App / Art / Accessibility / UI & UX

case study

Audiovisual Playground

An immersive virtual reality music-making interface.

Virtual Reality / UI & UX

case study

Design & Evaluation of a Teen UX Design Camp

A UX case study of a STEM camp I designed and facilitated around teaching adolescents how to perform UX Design to create toys and supplies for their pets.

Education / Curriculum Design / Technology-supported Learning / UX

case study

The Cell

An embodied and experiential learning experience about biology in a room-sized, interactive art installation of an E.Coli cell.

Installation / Novel Interface / Education / Physical Computing / UI & UX

case study


A programmable toolkit for building IoT physical-computing projects for art, music, science, and more.

case study


A programming editor to modify playback of YouTube videos for use in visual arts performance.

view project


A temporary, interactive museum installation for embodied learning of the butterfly lifecycle.

view project

Universal Mind Control

Planetarium installation where museum visitors can control the universe with their brainwaves.

view project

Inner Wisdom Therapy Website

Website design and development for Inner Wisdom Therapy, LLC.

view site



  • User-research & psychology
  • Human-centered design
  • Prototyping
  • Mockups
  • Wireframing
  • Personas
  • User flows, journey maps
  • Quantitative & qualitative research methods
  • Interviews, field studies
  • Typography, visual design

Design Software

  • Adobe Creative Suite (Photoshop, Illustrator, InDesign, XD, After Effects, Premiere)
  • Figma, Invision, Sketch
  • Microsoft Office
  • Mac OS, Windows, Linux
  • Laser cutting, 3D modeling
  • Logic, Max/MSP, GarageBand, Supercollider


  • HTML
  • CSS
  • JavaScript, JQuery, Typescript
  • Node.js, React, Express
  • Bootstrap
  • SQL


  • Python
  • JavaScript
  • C/C#/C++
  • Java
  • Physical computing & IoT (Raspberry Pi, Arduino)
  • Machine learning, AI, AR/VR


“Our Dog Probably Thinks Christmas is Really Boring”: Re-mediating Science Education for Feminist-Inspired Inquiry
Annie Kelly, Christine Chang, Christian Hill, Mary West, Mary Yoder, Joseph Polman, Shaun Kane, Michael Eisenberg, & R. Benjamin Shapiro
In Proceedings of the 2020 ICLS International Conference of the Learning Sciences

Making changes: Counteracting Latina Young Women’s Negative STEM Experiences Through Culturally Responsive Physical Computing
Liam Fischback, Kristin Searle, R. Benjamin Shapiro, Annie Kelly, & Colby Tofel-Grehl
In Proceedings of the 2020 ICLS International Conference of the Learning Sciences

Code Against the Machine: Beginner-Friendly Physical Computing Technologies for Performance
Annie Kelly
Master's Thesis, University of Colorado Boulder 2019

Code Against the Machine: Design-based Research Towards More Equitable Computational Tools for Performing Artists
Annie Kelly
In Proceedings of the 2019 ACM Conference on International Computing Education Research

Tangible and Playful Connected Learning
Sherry Hsi, Annie Kelly, Lila Finch, R. Benjamin Shapiro, Colin Dixon, Mike Petrich, & Karen Wilkinson
A workshop facilitated at the 2018 Connected Learning Summit

ARcadia: A Rapid Prototyping Platform for Real-time Tangible Interfaces
Annie Kelly, R. Benjamin Shapiro, Peli de Halleux, & Thomas Ball
In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems

BlockyTalky: New programmable tools to enable students’ learning of networks
Annie Kelly, Lila Finch, Monica Bolles, & R. Benjamin Shapiro
In Proceedings of the 2018 International Journal of Child-Computer Interaction

Universal Mind Control
Annie Kelly & Monica Bolles
Presented at the 2018 IMERSA Summit in Columbus, OH

BlockyTalky: A Prototyping Toolkit for Digital Musical Interfaces
Annie Kelly, Monica Bolles, & R. Benjamin Shapiro
A workshop facilitated at the 2017 International Conference on New Interfaces for Musical Expression

Becoming Butterflies: Interactive Embodiment of the Butterfly Lifecycle
Annie Kelly, Matthew Whitlock, Stephen Voida, et al.
Poster presented at the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing

BlockyTalky: Tangible Distributed Computer Music for Youth
R. Benjamin Shapiro, Annie Kelly, Matthew Ahrens, et al
Selected for the 2017 Computer Music Journal

Audiovisual Playground: A Music Sequencing Tool for 3D Virtual Worlds
Annie Kelly & Kristofer Klipfel
In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems

BlockyTalky: A Physical and Distributed Computer Music Toolkit for Kids
R. Benjamin Shapiro, Annie Kelly, Matthew Ahrens, & Rebecca Fiebrink
In Proceedings of the 2016 International Conference on New Interfaces for Musical Expression